Of course, the original is pretty sweet. I have implemented many, many more interactions and elements than the original version. Discover them as you play. I think it takes away from the mysticism of the game. Those of you that are so inclined should be able to see the simple algorithm.
Note the close connection with the game of Life. Also note the impossible situations, like unequalized water levels. If programming was my day job, you might see an update. If people donated money, I would release an update. It might even port to Linux and mac with Mono? Sandman is sponsoring a very active community that involves Sand Game competitions involving some very talented gamers. I like to think that this game can be played with a very laid-back approach. Then that lava might run into a pool of water, transforming some into rock and some into steam, which then might hit the ceiling and condense into rain.
As fellow dev Arvi Teikari has already noted to Alice Bee, this is "seldom helpful, but interesting to look at". Creating or observing things that interesting to look at is pretty much the entire draw of falling sand games, and goes well beyond dissolving ants in acid.
In Powder Game, people have made drinks machines and Death Stars. They've recreated sonic levels , authentically visualised the danger of smoking , and built mesmerising chain reactions. One of Noita's early forms was a little closer to these digital light shows. I'm intrigued by the game this might have been: concocting elaborate displays with a purpose beyond prettiness or novelty.
Perhaps I'll still get to play it, one day. In the meantime, I have Powder Toy, another, more complex falling sand simulation. So far we've dealt with kids stuff. Impressive creations, absolutely - but not functioning thermonuclear reactors. Welcome to Powder Toy's world of ambient heat, Newtonian gravity and water equalisation. It lets people build generators like this one. In my case, by sprinkling water into the reactor, causing the temperature to sneak up past the 1, degrees needed for a meltdown.
Pedants might note this is half the temperature at which real world reactors meltdown, but getting hung up over that in a 2D simulation built from simple rules would be churlish. This is just one of many ridiculous creations to be found in Powder Toy's library of community inventions. People have made bodies with functioning circulatory systems , jet engines , and many cities to destroy.
And there are, of course, computers. Some with bewildering operating manuals. As with Noita, much of the appeal lies in figuring out how stuff works. Many constructs in Powder Toy, for example, include buttons that can be activated by applying sparks to them.
They're made of metal, you see. It all makes sense. This is nicely illustrated by one of Purho's posts in that AMA , where he talks a load of hot air. In most materials fire requires oxygen. If you would like to share your "Sand Art" with us, take a screenshot, save it as a jpeg, and send it to us so that we can add it to our Sand Painting Art Gallery! Click or tap on the image below to learn about Navajo Sand Painting as a healing ritual. Check back again later!
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